Large City: Qüeōftos-hō Hadfow

Qüeōftos-hō Hadfow

Qüeōftos-hō Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceTrëyön Moot
RegionHārsi̊shāv Holt
Founded1203
Community LeaderLord Bhocnodi
Area54 km2 (21 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation4810 m (15780 ft)
Average Yearly Precipitation153 cm/y (60 in/y)
Population12934
Population Density239 people per km2 (615 people per mi2)
Town AuraMysticism
Naming
Native nameQüeōftos-hō Hadfow
Pronunciation/ˈq˔oːftos/ /hoː/
Direct Translation[trouble; problem] [back (of body); back (reverse side)]
Translation[Not Yet Translated]

Qüeōftos-hō Hadfow (/ˈq˔oːftos/ /hoː/ [trouble; problem] [back (of body); back (reverse side)]) is a subtropical Large City located in the Trëyön Moot of the Rosid.

The name Qüeōftos-hō Hadfow is derived from the Sylvin language, as Qüeōftos-hō Hadfow was founded by Kuzkheh, who was culturaly Wood Elf.

Climate

Qüeōftos-hō Hadfow has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing 0°C (32°F). Qüeōftos-hō Hadfow receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Qüeōftos-hō Hadfow covers an area of nearly 54 km2 (21 mi2), and an average elevation of 4810 m (15780 ft) above sea level.

Overview

Qüeōftos-hō Hadfow was founded durring the early 13th century in spring of the year 1203, by Kuzkheh. The establishment of Qüeōftos-hō Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Qüeōftos-hō Hadfow's construction back out of the project. Kuzkheh pushed on reguardles, and Qüeōftos-hō Hadfow was finished, but starts off as a terible place to live.

Qüeōftos-hō Hadfow was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Qüeōftos-hō Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Qüeōftos-hō Hadfow is buildings are grouped arround an odd layout of crampt split-log ties streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Qüeōftos-hō Hadfow weathering a full scale bombardment durring a siege. Qüeōftos-hō Hadfow's budget focused millitary grade defenses are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Qüeōftos-hō Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Qüeōftos-hō Hadfow ’s existence has dried up and the city is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Qüeōftos-hō Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qüeōftos-hō Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qüeōftos-hō Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qüeōftos-hō Hadfow's parks.

Qüeōftos-hō Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qüeōftos-hō Hadfow.

Qüeōftos-hō Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qüeōftos-hō Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qüeōftos-hō Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qüeōftos-hō Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qüeōftos-hō Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qüeōftos-hō Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qüeōftos-hō Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qüeōftos-hō Hadfow's public wards, blessings, and other arcane systems.

Qüeōftos-hō Hadfow has an Arcane Academy which provides higher education in the arcane sciences.

Qüeōftos-hō Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qüeōftos-hō Hadfow's grid is powered by hydrogalvanic generators.

Qüeōftos-hō Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qüeōftos-hō Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Qüeōftos-hō Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qüeōftos-hō Hadfow's natural decorations nor waterways.

Qüeōftos-hō Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qüeōftos-hō Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qüeōftos-hō Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qüeōftos-hō Hadfow's chapel was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, autumn is skipped in Qüeōftos-hō Hadfow.

The Gravebound near Qüeōftos-hō Hadfow are known to be more aggressive than normal.

Qüeōftos-hō Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Elven High Magic energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 25
  • Farmers: 35
  • Farm Laborer: 68
  • Hunters: 40
  • Milk Maids: 34
  • Ranchers: 16
  • Ranch Hands: 35
  • Shepherds: 35
    • Farmland: 51994 m2
    • Cattle and Similar Creatures: 3233
    • Poultry: 38802
    • Swine: 2586
    • Sheep: 129
    • Goats: 25
    • Horses, Mounts, and Beasts of Burden: 1293

Craftsmen

  • Arms and Toolmakers: 26
  • Blacksmiths: 28
  • Bookbinders: 16
  • Buckle-makers: 17
  • Cabinetmakers: 30
  • Candlemakers: 41
  • Carpenters: 38
  • Clothmakers: 33
  • Coach and Harness Makers: 14
  • Coopers: 30
  • Copper, Brass, Tin, Zinc, and Lead Workers: 18
  • Copyists: 12
  • Cutlers: 10
  • Fabricworkers: 30
  • Farrier: 66
  • Furriers: 8
  • Glassworkers: 47
  • Gunsmiths: 29
  • Harness-Makers: 12
  • Hatters: 25
  • Hosiery Workers: 9
  • Jewelers: 14
  • Leatherwrights: 31
  • Locksmiths: 12
  • Matchstick makers: 19
  • Musical Instrument Makers: 18
  • Painters, Structures and Fixtures: 16
  • Paper Workers: 19
  • Plasterers: 17
  • Pursemakers: 21
  • Roofers: 13
  • Ropemakers: 12
  • Rugmakers: 12
  • Saddlers: 23
  • Scabbardmakers: 28
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 11
  • Shoemakers: 12
  • Soap and Tallow Workers: 36
  • Tailors: 78
  • Tanners: 16
  • Upholsterers: 18
  • Watchmakers: 18
  • Weavers: 40
  • Whitesmiths: 10

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 17
  • Booksellers: 20
  • Butchers: 33
  • Chandlers: 33
  • Chicken Butchers: 31
  • Entrepreneurs: 13
  • Fine Clothiers: 30
  • Fishmongers: 32
  • Florists: 7
  • Potion Sellers: 21
  • Resellers: 51
  • Spice Merchants: 18
  • Wine-sellers: 25
  • Wheelwright: 20
  • Woodsellers: 12

Service workers

  • Bakers: 61
  • Barbers: 60
  • Coachmen: 18
  • Cooks: 64
  • Doctors: 27
  • Gamekeepers: 19
  • Grooms: 11
  • Hairdressers: 49
  • Healers: 38
  • Housekeepers: 39
  • Housemaids: 64
  • House Stewards: 36
  • Inns: 12
  • Laundry maids: 24
  • Maidservants: 46
  • Nursery Maids: 24
  • Pastrycooks: 46
  • Restaurateur: 58
  • Tavern Keepers: 53

Specialized Laborer

  • Ashworkers: 18
  • Bleachers: 11
  • Chemical Workers: 7
  • Coal Heavers: 28
  • In-Town Couriers: 29
  • Long Haul Couriers: 30
  • Dockyard Workers: 25
  • Gas Workers: 6
  • Hay Merchants: 10
  • Leech Collectors: 34
  • Millers: 29
  • Miners: 32
  • Oilmen and Polishers: 19
  • Postmen: 28
  • Pure Finder: 16
  • Skinners: 34
  • Sugar Refiners: 7
  • Tosher: 20
  • Warehousemen: 46
  • Watercarriers: 27
  • Watermen, Bargemen, etc.: 38

Skilled Laborers

  • Accountants: 16
  • Alchemist: 19
  • Clerk: 24
  • Dentists: 13
  • Educators: 39
  • Engineers: 19
  • Gardeners: 12
  • Mages: 9
  • Plumbers: 14
  • Pharmacist: 15
  • Professors: 5
  • Scientists: 9
  • Wizards: 5

Civil Servants

  • Adventurers: 12
  • Bankers: 18
  • Civil Clerks: 29
  • Civic Iudex: 15
  • Consultants: 8
  • Exorcist: 28
  • Fixers: 15
  • Kami Clerk: 25
  • Landlords: 25
  • Lawyers: 16
  • Legend Keepers: 21
  • Militia Officers: 184
  • Monks, Monastic: 41
  • Monks, Civic: 40
  • Historian, Oral: 30
  • Historian, Textual: 14
  • Policemen, Sheriffs, etc.: 29
  • Priests: 44
  • Rangers: 17
  • Rat Catchers: 19
  • Scholars: 19
  • Spiritualist: 24
  • Slayers: 7
  • Storytellers: 42
  • Military Officers: 49

Cottage Industries

  • Brewers: 35
  • Comfort Services: 49
  • Enchanters: 15
  • Herbalists: 14
  • Jaminators: 47
  • Needleworkers: 47
  • Potters: 21
  • Preserve Makers: 38
  • Quilters: 18
  • Seamsters: 58
  • Spinners: 40
  • Tinker: 14
  • Weaver: 32

Artists

  • Actors: 13
  • Architects: 5
  • Bards: 19
  • Costumers: 7
  • Dancers: 15
  • Drafters: 8
  • Engravers: 10
  • Fine Furniture Carpenters: 6
  • Glaziers: 13
  • Inlayers: 12
  • Musicians: 39
  • Painters, Art: 6
  • Playwrights: 13
  • Sculptors, Art: 11
  • Wood Carvers: 46
  • Writers: 46

Produce Industries

  • Butter Churners: 43
  • Canners: 40
  • Cheesmakers: 43
  • Ice Merchants: 5
  • Millers: 25
  • Picklers: 22
  • Smokers: 16
  • Stockmakers: 14
  • Tobacconists: 20
  • Tallowmakers: 26

4860 of Qüeōftos-hō Hadfow's population work within a Foundational Occupation.

7816 of Qüeōftos-hō Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 258 (2%) are noncontributers.

Points of Interest

Qüeōftos-hō Hadfow has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of slew a monster which had been terrorizing the streets of Qüeōftos-hō Hadfow. Qüeōftos-hō Hadfow's militia's elite squad is named after .

History